![]() ![]() Implemented full-screen blend effects (such as on item pickup) in the RTX renderer ().Fixed the lighting from light surfaces with animated textures ().Fixed the debugging features of the bloom pass ().Fixed a crash due to invalid clusters on some world geometry (, ).Allowed saving and loading games in expansion packs (, ).Added support for synthesizing emissive textures and fixing lighting in custom maps (, ).Added support for AMD FidelityFX Super Resolution ().Replaced the normal map normalization on load with a compute shader to speed up engine startup and map loading.Ĭontributions by GitHub user Added auto-complete for the ray_tracing_api console variable ().Replaced the material BRDF with a more physically correct one and removed the non-linear albedo correction function.Replaced the implementation of model data handling on the GPU to improve scalability ().Removed the MAX_SWAPCHAIN_IMAGES limit for XWayland ().This improves rendering performance and fixes some compatibility issues with AMD drivers. Removed the initialization of the async compute queue, which was unused.Removed the fake ambient that was added when global illumination is set to "off".Improved the handling of transparent effects in the acceleration structures.Improved CPU performance by not re-allocating the TLAS on every frame.Implemented anisotropic texture sampling for objects seen in reflections and refractions using ray cones.Extended the supported light style range to 200% to fix over-bright lighting.Allowed changing the VSync setting without reloading the renderer.Fixed the sampled lighting estimator math, improved specular MIS.Fixed the rendering of the planet's atmosphere in the space environment.Fixed the pipeline layout mismatch in asvgf.c ().Fixed the missing frame 0 in repeated entity texture animations.Fixed the lighting on the first person weapon when it's left-handed.Fixed the disappearing light surfaces on some polygons with almost-collinear edges.Fixed the crash that sometimes happened when entering The Reactor map ().Fixed the buffer flags on the acceleration structure scratch buffer ().Fixed the barriers in non-uniform control flow in the tone mapping shader ().Fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime.Fixed the rcon_password variable flags to prevent the password from being stored ().Fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.Fixed some bugs in the model validation code ().Fixed long texture animation sequences.Fixed loading of multi-skin MD3 models.Fixed a crash that happened when loading a map with non-emissive lava material.Extended the "shader balls" feature to support arbitrary test models with animation.Enabled game builds for ARM64 processors. ![]() See the comment in fog.c for more information. Added support for smooth normals on the world mesh through a BSPX extension.Added support for polygonal light extraction from MD2/MD3/IQM models.Added support for making any models translucent, and cl_gunalpha specifically.Added support for IQM models and skeletal animation for the RTX renderer.Added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets ().Added a setting to enable nearest filtering on world textures, pt_nearest.VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by.Re-designed the material definition system for flexibility and modding.Hey, everyone! Today we're releasing v1.6.0, featuring the below fixed issues and improvements. ![]()
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